Porting my 1993 Amiga Game to Godot, with an LLM Reading the 68000 Assembly — Rabah Shihab
Claude Code rebuilt Rabah Shihab's 1993 Amiga game Babylonian Twins into Godot: 34K lines of C++ in an evening, 72,758 lines of 68000 assembly decoded byte-identically, all five level formats reverse-engineered — and the places the port went wrong.