Entering Gamedev in the Vibe-Code Era
A working comic artist and animator enters game dev planning to draw 2D characters and study animation seriously — and immediately collides with the vibe-coding scene: “I BUILT GTA 6!! LOOK, ITS A CITY WITH CARS!!” demos with no mechanics, goals, or vision. Their frustration: Vibe-coded demos clog storefronts and starve real first games of feedback AI content ruined their reference sites after a decade; they switched to library books The response is craft: studying geometry, learning engine node systems, planning a custom engine someday The thread’s pushback is the useful part: ...