A working comic artist and animator enters game dev planning to draw 2D characters and study animation seriously — and immediately collides with the vibe-coding scene: “I BUILT GTA 6!! LOOK, ITS A CITY WITH CARS!!” demos with no mechanics, goals, or vision.

Their frustration:

  • Vibe-coded demos clog storefronts and starve real first games of feedback
  • AI content ruined their reference sites after a decade; they switched to library books
  • The response is craft: studying geometry, learning engine node systems, planning a custom engine someday

The thread’s pushback is the useful part:

  • “You’re complaining about an oversaturated market” — it has been since the late 2000s; LLMs just made it worse (mcdubhghlas)
  • “This is a lot of hard opinions from someone who has never released a single game” — focus on shipping, not fantasizing about engines (KaukiOnHala)
  • Don’t watch other people; join a small dev community for feedback; check your ego at the door

The artist’s instinct — answer slop with deeper craft — is right, but the comments correct the target: the market’s oversaturation is structural, not caused by AI. The only credible answer is finishing and releasing a game.