A video game lawyer tells GamesRadar+ that “no gen AI” clauses have gone from a risk-averse-publisher nicety to standard practice in a single year — even small publishers now include them “just to cover our butts.” The drivers: gamer backlash and a copyright system that does not protect purely AI-generated work.

The contract shift:

  • Clauses now appear in marketing, porting, and QA agreements, not just core development
  • Her advice to studios without them: “Don’t touch it. It’s not worth the legal liability that it brings to you.”
  • Palworld’s publishing lead recently said the devs avoid AI because “gamers don’t want it, end of conversation”

The copyright angle is the part most devs miss:

  • Copyright law “wants humans making art” — purely AI-generated content lacks human authorship and cannot be protected
  • “Gen AI can’t assign copyright; it can’t transfer copyright”
  • An un-transformed AI asset gives you no ownership title — an artist transforming an AI first pass into an original asset is what creates protectable IP
  • The theft risk: sloppy, un-transformed AI assets can be lifted and reused by others without penalty
  • Real-world signal: Tomb Raider: Legacy of Atlantis discloses that AI-assisted assets were replaced or “refined by humans” after backlash
  • Her prediction: cost-cutting studios will get sloppy and lawsuits will follow

For indie devs the practical lesson is that the human-refinement pass is not just about quality or optics — it is the step that makes the asset legally yours. And since anti-AI clauses can now be a dealbreaker in publishing negotiations, reading your contract’s AI language matters before you sign.