Pim de Witte of General Intuition describes a 19-minute approach to action models, which continuously turn visual observations into control inputs.
Use gameplay with action labels
- Medal’s recording platform supplies videos paired with keyboard, mouse or controller actions.
- de Witte reports more than 1.5 trillion action tokens monthly; this is company-reported data volume.
- The shared interface is a controller: an action model can issue commands while existing robot controls handle lower-level mechanics.
- Semantic labels connect a control input with its meaning, such as a greeting action.
Observe while acting
- The model receives frames continuously and emits actions as the scene changes.
- de Witte contrasts that control loop with turn-based text interaction, using Olaf reassembling while rolling downhill as an analogy.
- Action-dense gameplay supplies frequent corrections; he argues that this helps with tasks such as steering a drone.
- World models can generate additional environments for training and exploration.
Keep the planning and evidence boundaries clear
- A separate model still handles long-term orchestration; the action model supplies responsive execution.
- de Witte claims one model plays games and controls more than ten robot types, but withholds the release demonstration during the livestream.
- Early access and a late-November or early-December release are plans stated in the talk, not a verified public release.
- Proposed uses include interface testing and shared control for players who can operate a mouse but need keyboard assistance.
Why recorded actions matter
- In the Q&A, de Witte contrasts explicit action labels with inferring actions from video alone.
- A plane’s rudder command can be hard to recover from frames; recording the command avoids that ambiguity.
- The talk supplies an architectural argument and vendor claims, without a public cross-robot benchmark or safety evaluation.
“You send frames and you get actions.” — Pim de Witte, 5:17