A r/gamedev thread asked whether solo devs feel discouraged by the volume of AI-generated games in their feeds. The answer, at ~260 upvotes, was a familiar mix: yes, the noise is real — but the flood is mostly a discoverability problem, not a quality one.

The core argument from the OP:

  • Standing out was already hard; AI posts and ads now bury human-made games 10x more effectively
  • Most AI games are “obvious trash,” but trash still drowns out signal
  • Communities are less useful — a hidden gem now means finding a human post about a human game

The thread’s counterpoints are the useful part:

  • The people cranking out AI games “generally… have little success” — volume without quality historically fails
  • AI accelerates production but doesn’t change quality by itself; it just lets people ship bad games faster
  • Some solo devs sidestep the whole race entirely: make what you want, in it for the game

The takeaway is calmer than the OP feared: quality is still the differentiator, and the AI flood is an attention problem that stores and curators haven’t figured out how to filter. For a solo dev, the move is unchanged — ship something good, not something fast.